![]() Much of the gameplay is borrowed from The Legend of Zelda series, with dungeons that must be explored to find tools that aid in exploration and can also be used in combat. It gives Darksiders its own charm, kind of like a kid who’s trying too hard to impress you.ĭarksiders borrows heavily from some of the best titles in the action and adventure genres, and although it’s imitative, it comes together to be more than the sum of its parts. The use of Christian end-times mythology as a backdrop for the story works well, and the chunky, colorful Joe Madureira designs resemble decked-out characters in World of Warcraft. Everything is edgy and over-the-top there’s not a treasure chest in the game that doesn’t have at least three skulls in its design, and War’s enormous sword is known as the “Chaoseater.” Although this can feel overblown, it’s still fun. The story takes itself completely seriously, but there’s a disconnect between the heavy-handed narrative and the exaggerated visuals, and it can be hard to tell if Darksiders is being sincere or has its tongue planted in its cheek.
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